GameDev.tv April Update Here's Rick with an update on our courses and team: Unreal C++ - Sam is busy prototyping a third person shooter section, there should be new videos in the course
Announcement We’re sad to announce that Mike will be taking a break from GameDev.tv. Mike has been an integral part of GameDev.tv, specifically being the champion for our
battle royale The Road From GameDev.tv Student to Kickstarter and Launching a Full Studio Hi folks, I’m Jordan Heaton, the founder of Skjöld Game Studio (currently working on Battle Siege Royale [https://store.steampowered.com/app/1100880/Battle_Siege_Royale/]) and I wanted
Introducing Character Creation!: Part 2 Welcome back to character creation! This is part 2 of my blog series, which I call, “Introducing Character Creation!”. In the previous blog, we left off at step 3, and
Introducing Character Creation!: Part 1 Some of the big animation and video game companies have employees that focus just on character creation! It’s a very important, irreplaceable facet of video game and animation production!
Farewell Unity Certification Course! Today we have taken the Unity Certification course out of the marketplace on Udemy. It’s had a long run and been loved by many, so we are sad to
Unity Student To Game Developer To Udemy Instructor One of our favourite parts of the day is hearing from you folks, and there’s a ton of places that can happen – email, Udemy DMs, Facebook, Twitter, the forum,
The World Needs More Web App Developers Despite the huge global reach of the web, web technologies are rarely considered as an alternative to native apps. Traditionally web apps are slow, feel non-native, don’t work offline,
this vs gameObject in Unity A common cause of confusion is the difference between this and gameObject in Unity code. this is the current component, so for example if inside Player.cs then Destroy(this) would destroy the Player component, but not the game object in the scene of
Unity Scriptable Objects for shared state Unity has a rarely used feature known as Scriptable Objects. These are essentially very light weight components, allowing one to edit them in the editor, set pre-defined states, and place them in components as required. Instead of inheriting from MonoBehavior, inherit from ScriptableObjects. ScriptableObjects
Creating Unreal Engine UI with UMG and C++ In this post I’m going to assume you’re already familiar with the Blueprint tools for UMG (Unreals UI framework). These are definitely the best way to go about
asset store Making a Unity Screen Saver For the last few months, I have been fascinated with Elon Musk’s Tesla Roadster [https://www.youtube.com/watch?v=A0FZIwabctw] that he launched in to space. I was
3 Tips To Get Your Game Ranking in Google Play Store Ever wondered how to get your game to rank? Complete Unity Developer student, Rafael, shares his experience of taking his first game from nowhere to third in the Google Play
Student Game: Super-Gravity Switch Battle Always brightens our day to see what you folks create while taking our courses. Today we’re sharing Lukas’s story, about working as part of an aspiring indie GameDev
c# Triggering World Animations In Unity Timeline To Tell Stories How do AAA games make their worlds feel alive and interesting, even if all the player is doing is walking down the street? They consider their worlds as living entities,
Ben Tristem is 'Addicted to Learning' In this interview, Ian Garstang (Gaming Debugged [http://www.gamingdebugged.com/]) talks to Ben abouthis journey from fireman to best-selling Udemy instructor. Along with his love of gaming, the best ways for first-time game designers to take their first tentative steps into the world
Unity The Unity Prefab Waterfall A place for everything, everything in its place. Benjamin Franklin That’s why we care about this technique, because otherwise without it we duplicate things in Unity – a lot. Then… * We lose track of our project. * Bugs appear everywhere. * Builds swell to device-breaking sizes.
blender What's Your Procrastination Pattern And Why Do You Do It? Why do we sometimes procrastinate? You know, those times that we avoid getting things done. Why is it that at times we just cant ignore our distractions? The short-term excitement
Game Design How To Come Up With New Game Design Ideas For Your Game Want to be a better game designer? Want to create more interesting games? If so, then lets discuss the Single-Attribute-Exploration-And-Expansion Technique… or, worded slightly less crappily, “Edgecraft” (as coined by
algorithms Why A-Star Pathfinding Sucks Looking to get a game character from A to B? Want it to work-out its own route around obstacles? This is called pathfinding, and everyone keep harping on about A*
Farewell VR Course! Those of you keen enough to notice may have seen the disappearance of the VR course from our Udemy portfolio. I’m sorry I didn’t write this post earlier to explain why. As long time students will know, we are constantly working to
Start Designing Your Game! In the Unity RPG Core Combat Creator [https://www.udemy.com/unityrpg/] course lecture, “Start Designing Your RPG”, our instructor Rick Davidson teaches us how to fill out a Game
What Happens When Flappy Birds Eat Too Many Brussel Sprouts at Christmas... Game ideas can come from the strangest of places! Here, Unity student Pontus, shares his game dev journey to finally finishing a game… * What’s your background? I work for
Unity Student Takes Block Breaker To Hiragana Level It’s awesome to see our students taking what they’ve learnt on our courses and using it to help other people learn. In this post we’re sharing John
colonial sea trader Showing Off Your game At An Event - Student Post I recently had an opportunity to showcase my game Colonial Sea Trader at the IGDA-DC District Arcade [http://www.igdadc.org/districtarcade/]. I learned a lot from that, and want