Articles by: Ben Pearson

Showing Off Your game At An Event – Student Post

Showing Off Your game At An Event – Student Post

I recently had an opportunity to showcase my game Colonial Sea Trader at the IGDA-DC District Arcade. I learned a lot from that, and want to pass on some tips to you to help you in similar events. The first question is, how can you find places to show off your game? There are a lot of opportunities out there, if you keep your eyes opened. I learned about the District Arcade from the IGDA-DC Meetup Page. Look for game developer, indie game developer, or other such meetups for your area. You can also check Facebook for related groups. Find one, find out the cost and submission requirements, ensure you can in fact support the event, and register! I suggest looking for something for your first showing that is at most a part of a day, between 2-5 hours is probably good, although it depends somewhat on the type of game you have. I was informed about a month before that I was in, and was going to be able to present my game. I was excited, but then I started thinking, I wasn’t ready. Colonial Sea Trader at that time could only be played for maybe a minute before […]

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Improved dialog after working with stream!

Live Streaming Game Development – Student Post

For a while now, I’ve considered streaming game development online. I have seen others do it, and I figured, why not give it a shot? I decided this week to take the plunge and finally do it, and I found it a rewarding experience. The first question is, should you stream your product? The answer is probably yes, although there are quite a few things you might not want to stream. One thing that I have long considered streaming is Ludum Dare, but there is more than just that which is worth streaming. Ludum Dare works well because you have to release the source code, but I decided to take a stab at it with the project I’ve been working on for close to two years, Colonial Sea Trader. I decided, what’s the worst that can happen? The next question that came to mind is, where should I stream? Bottom line, there were two options I decided, either YouTube or Twitch. I ended up going with Twitch, although I might try a YouTube approach at a future time. I created a twitch channel for Old Ham Media, my game company. I did a test broadcast using my second monitor as […]

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Paying it forward- Passing on free coupon codes

A number of us on the community form have been discussing a problem. Ben Tristem has an awesome looking Kickstarter for a new RPG course. Many of us want to help with that, but are either lifetime members, and thus will automatically get the course, or are already enrolled in his courses and want to do a bit more than the lowest level, but in essence would have a coupon code that would never be redeemed. The question then occurs, what do we do with that coupon code? The son of my cousin did the following in Minecraft, and I thought, hey, he would be a great person to give the Blender course to, and allow him to do something that has more real-world use, but I don’t know anyone personally that I would want to give the RPG course to. What then was I to do? I noticed that another user on the form had a similar desire, Rob Meade. Knowing there was someone else out there with the same desire, I set out to see if there was anyone else interested. It turns out that with the relatively limited exposure of the forum, we were able to come […]

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Ludum Dare- Making a Game in 48 Hours

Ludum Dare- Making a Game in 48 Hours

One of the interesting ideas in trying out a new game concept is known as a game jam. These have a fixed period of time, from a day to a month, to make a game. These games are usually pretty primitive, but try out some new concept. I recently entered a competition known as Ludum Dare, which is the largest and most well known game jam there is. I entered with my game, Jewel Defender, which I won’t talk much about here, but you can see my thoughts and process to making the game at my main blog. I have been studying Ludum Dare for a few years, seeing one of the more well known developers, Quill18, make a game, but haven’t actually entered myself, for a number of reasons. But I decided that this time I was going to try it out. Most game jams present a theme, and this one was “One Room”. I decided I was either going to do a prototype of a game I have had on my backburner list for a long time, or else prototype something that could be used for my Sea Trading game that I’ve mentioned frequently. I ultimately decided to […]

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