this vs gameObject in Unity A common cause of confusion is the difference between this and gameObject in Unity code. this is the current component, so for example if inside Player.cs then Destroy(this) would destroy the Player component, but not the game object in the scene of
Unity The Unity Prefab Waterfall A place for everything, everything in its place. Benjamin Franklin That’s why we care about this technique, because otherwise without it we duplicate things in Unity – a lot. Then… We lose track of our project. Bugs appear everywhere. Builds swell
algorithms Why A-Star Pathfinding Sucks Looking to get a game character from A to B? Want it to work-out its own route around obstacles? This is called pathfinding, and everyone keep harping on about A*