Power Leveling with GameDev.tv My first experience with GameDev.tv was back in early 2018 at a small Starbucks down in Jacksonville, Florida.--With a lot of free-time and nowhere to spend it, I finally decided to explore game development.
Don't Ever Give Up! You've probably been told, your whole life through, that you shouldn't quit. Well I'm going to tell you the same thing again! Don't ever give up! When I was just
blender Blender Basics Challenge #2: Creating a Shield Model Following on from the last challenge, this time we’re thinking of a shield design with some added features of our own. Last time we created a sword to use
unreal Accessing Unreal Engine Marketplace on Linux Unreal Engine has enjoyed Linux support and is a first class member of their platform family. But the main roadblock comes when needing to use the Epic Games Launcher, that
Creating an InventoryItem Editor Part 3 This is the third post in my series on creating an InventoryItem Editor in Unity that will edit any child of InventoryItem. If you're not caught up, you can read
game art Learning to Draw - How to Start for Complete Beginners Regardless of whether you're a complete beginner or looking for creative inspiration, we'll show you how to draw using basic shapes.
story A story about having two kids, a full-time job, no game development experience and selling a game in 14 months during a pandemic. Read about how Mike Capozzi utilized GameDev.tv to learn about game development and overcome challenges to release and sell Mystic Hammer.
Creating an InventoryItem Editor Part 2 In this section, we're going to deal with the issue of how the editor can edit any child without having to know all the details of each child. We're going to do this by taking advantage of an important principle in C# and OOP in general, called Inheritance.
coding Creating an InventoryItem EditorWindow This series of blog posts will be devoted to the creation of an InventoryItem editor, using some of the skills taught in the first section of the RPG: Dialogues and Questing 2 course. It relies on the code taught in the RPG:Inventory Systems course.
blender Blender Basics Challenge #1: Creating a Simple Weapon Sometimes it’s good to start with the basics, and weapons are useful ways to help you learn. Models do not need to be complex or detailed in order to be effective: all you need is a real-world reference to begin.
indie games How I went from knowing nothing about making games to publishing one on Steam, in 18 months. Read Kirt's journey from knowing nothing about making games to publishing his first one on Steam, in just 18 months.
coding Intro to Lambda Expressions II (C++) Welcome back! I hope you enjoyed our last excursion into lambda expressions. I was looking at my personal code archive where I learned how to write lambdas and I realized that there was a really important bridge to understand how lambdas work, and so
event Game jams: tips for beginners, from a beginner Game jams can be seen as events that are only for people who already have the skills to build a game from scratch. Depending on the theme and the type
coding Rotating and Zooming Camera in an RPG using Unity's Cinemachine One of the most requested features students ask for while taking the RPG course is how to implement a rotating camera. While going through the course myself, once we reached
event GameDev.tv Game Jam is Live! Running throughout May, it'll be a relaxed, friendly event. Great if you're a beginner or been doing this game dev thing for a while.
RPG RPG Crafting System This crafting system was created by me, Adir Baron, with knowledge from the RPG Combat and Inventory courses. The system uses most of the already existing functionalities in the RPG
GameDev.tv April Update Here's Rick with an update on our courses and team: Unreal C++ - Sam is busy prototyping a third person shooter section, there should be new videos in the course
Announcement We’re sad to announce that Mike will be taking a break from GameDev.tv. Mike has been an integral part of GameDev.tv, specifically being the champion for our
battle royale The Road From GameDev.tv Student to Kickstarter and Launching a Full Studio Hi folks, I’m Jordan Heaton, the founder of Skjöld Game Studio (currently working on Battle Siege Royale) and I wanted to share my journey from a first-time programmer
Introducing Character Creation!: Part 2 Welcome back to character creation! This is part 2 of my blog series, which I call, “Introducing Character Creation!”. In the previous blog, we left off at step
Introducing Character Creation!: Part 1 Some of the big animation and video game companies have employees that focus just on character creation! It’s a very important, irreplaceable facet of video game and animation
Farewell Unity Certification Course! Today we have taken the Unity Certification course out of the marketplace on Udemy. It’s had a long run and been loved by many, so we are sad
Unity Student To Game Developer To Udemy Instructor One of our favourite parts of the day is hearing from you folks, and there’s a ton of places that can happen – email, Udemy DMs, Facebook, Twitter,
The World Needs More Web App Developers Despite the huge global reach of the web, web technologies are rarely considered as an alternative to native apps. Traditionally web apps are slow, feel non-native, don’t work offline,