Do you ever wonder what game you should make first? Or how to keep the development within a realistic scope? If so, keep reading this What Games Should I Make First Livecast and learn more.

Laurie (Avocado Fire) joins Rick Davidson & Tim Ruswick* to talk about ideas and how to start your first game without following a tutorial and starting from scratch, along with other helpful tips.

(*Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat. He's done it all, from Game Designer, Producer, Creative Director and Executive Producer to's very own Instructor extraordinaire).

Listen to the whole chat here:

Our 'AHA' moments

  • Games should have a moment that helps players understand the experience
  • Keep your first game simple and not overly complicated
  • A potential Unity VR course on the way?
  • Avoid making your game a chore to work on

What Are The First Moments Of A Game? (0:51 - 4:53)

The first moments in a game should show the core experience. Whether that’s a platformer with running and jumping, a racing game with accelerating and braking or a FPS with moving and shooting. It allow’s the player to discover the kind of mechanics the game has and how to take control of the situation

The first moments often also include figuring out the world or environment,  the enemies, NPC’s and what items (if any) you have at your disposal.

Would VR Games be Considered a Difficult First Game to Make? (1:07:27 - 1:09:50)

Creating a VR game would be a difficult first game for a beginner. However, if you’re competent in the engine (Unity, Unreal or similar) and have studied to understand how VR games are built, then it’s achievable.

Making a VR game is about creating an interesting experience for players. There’s a market for VR games as it’s still in its infancy, making a good VR game has a good chance of standing out because the game catalogue in VR is not overly crowded at the moment.

Is It Possible to End Up Disliking Your Game, Despite it Not Being Bad? (1:14:04 - 1:15:04)

During your time developing a game it’s normal to come to a stage where you start to dislike your game. This is often because of the scope, creating something too big and unattainable can lead you to dislike the game. You need to keep the game to a realistic scope and that'll help with the enjoyment of developing your game.

We hope this Livecast helps you discover what game you should make first and how to avoid the common problems developers often encounter.

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Remember, we host live develogy livecasts every Tuesday at 10pm BST on our YouTube channel. You can catch all the recordings, including this episode, in the Devology Livecast course - it's free to join, and also on our YouTube Channel.

Until next time, happy dev'ing!