coding Lets Finish the Inventory System Most RPG's have some sort of inventory system. With modular characters we can add to our existing one to make our inventory more realistic.
unreal Accessing Unreal Engine Marketplace on Linux Unreal Engine has enjoyed Linux support and is a first class member of their platform family. But the main roadblock comes when needing to use the Epic Games Launcher, that
coding Creating an InventoryItem EditorWindow This series of blog posts will be devoted to the creation of an InventoryItem editor, using some of the skills taught in the first section of the RPG: Dialogues and Questing 2 course. It relies on the code taught in the RPG:Inventory Systems course.
indie games How I went from knowing nothing about making games to publishing one on Steam, in 18 months. Read Kirt's journey from knowing nothing about making games to publishing his first one on Steam, in just 18 months.
coding Intro to Lambda Expressions II (C++) Welcome back! I hope you enjoyed our last excursion into lambda expressions. I was looking at my personal code archive where I learned how to write lambdas and I realized that there was a really important bridge to understand how lambdas work, and so
coding Rotating and Zooming Camera in an RPG using Unity's Cinemachine One of the most requested features students ask for while taking the RPG course is how to implement a rotating camera. While going through the course myself, once we reached
battle royale The Road From GameDev.tv Student to Kickstarter and Launching a Full Studio Hi folks, I’m Jordan Heaton, the founder of Skjöld Game Studio (currently working on Battle Siege Royale [https://store.steampowered.com/app/1100880/Battle_Siege_Royale/]) and I wanted