Industry veterans Rick Davidson & Tim Ruswick are joined by Stephen Ulibarri, the brains behind our C++ Fundamentals and Unreal Engine 5 Blueprints - FPS course.

Stephen was exposed to the world of programming during his bachelor’s degree in Chemical Engineering, since then he’s been hooked! He also has his own new course coming out on Udemy, you can check it out here - Unreal Engine 5 C++ Multiplayer Shooter. In this devology livecast, Rick Davidson & Tim Ruswick* talk to Stephen about the launch and differences in Unreal Engine 5.

(*Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat. He's done it all, from Game Designer, Producer, Creative Director and Executive Producer to's very own Instructor extraordinaire. Tim Ruswick is a successful YouTuber and indie dev, who's created more than 30 games in the last 5 years (wow!), and joined as our marketing monster).

Due to a technical hiccup, this livecast is in 2 parts. Listen to the whole chat here:
Part 1 - (10:15)
Part 2 - (1:23:35)

Our 'AHA' moments

  • More hilarious technical hiccups 😂
  • Unreal Engine 5 is now LIVE!
  • Stephen is releasing his own Unreal Engine 5 C++ Multiplayer Shooter Course (not a course)
  • UE4 projects are compatible with UE5
  • The new Spiderman film used Unreal Engine for rendering some scenes

Are UE4 Projects Compatible With UE5? (17:28 - 21:50 Part 2)

Unreal Engine 4 projects are compatible with Unreal Engine 5, which means you can follow any of our courses in the new and improved UE5. It is the same engine with some changes, however you will receive a pop up in the form of compiler warnings if something didn’t quite go right. In Stephen’s experience, he had a project with over 1000s lines of code and only had to fix 2 small problems.

Is It Safe To Migrate A Project From UE4 to UE5? (41:40 - 45:37 Part 2)

Yes, it is. Although a general rule before you do that is always to make sure you have a copy of the original version, just in case something unexpected happens. Once your backup is safe, go for it! As previously mentioned you may see what seems like 1000s on error messages, fear not… the chances are these errors are all propagated. When you fix 1 error it may end up fixing 500 errors along with it. Just tackle all the errors you receive and you will likely have a full working project in no time.

What Are The Minimum Computer Specs To Use Unreal Engine? (1:07:27 - 1:12:31 Part 2)

Whilst it does vary what type of project you are working on, building something of AAA quality would require a high spec computer. Hiding unneeded assets can help optimise the game when they are not in the player's line of sight. Check out the video at the timestamp above to see what specs Stephen has and what kind of projects he can manage.

We hope Stephen’s Unreal Engine 5 knowledge and tips encourage you to try out the new engine (if you have not already) and get familiar with this awesome and powerful new engine.

Follow Stephen on Social Media and Check Out His Courses


Remember, we host live develogy livecasts every Tuesday at 10pm BST over on our Discord server. You can catch all the recordings, including this episode, in the Devology Livecast course - it's free to join and our YouTube Channel.

Until next time, happy dev'ing!