Getting Started Turning Laser Defender into My First Attempt at a Full Game (Pt. 1) In this post Nick shares his experience of creating his first full game, and the lessons he learnt on the way.
unreal Building a Dream - Part Three Someone once told us that being a game developer is 60% business and 40% of actual game development. Turns out those might be conservative numbers.
story Building a Dream - Part Two I decided to take the GameDev.tv course “Learn C++ and Make Video Games.” That course gave me the foundation I needed to transfer most of my experience with Unity into Unreal. Not long after, we had a working chess game for our demo.
story Building a Dream - Part One Our plan was to legitimize Catch Light Interactive as a legal entity, and then build a working prototype of our game. A demo of our concept to show potential contributors and investors that we were serious about developing a game and bringing it to the market.
Unity My game development story: How to fail hard and dust yourself off Late 2015 “Ha! It’s moving! It’s bloody moving!” I shout to nobody in particular. “What’s moving?” my wife asks, popping her head into my study. I stand
story Unexpected Journey to Game Dev: How I Knew Nothing about Coding 1.5 Year Ago to Landing a Publisher’s Deal to Release my First Game on Steam Read how Chris stumbled on his passion in the game dev craft, and went on to publish his first game BACKGROUND In June 2019, I handed in my resignation letter,
story A story about having two kids, a full-time job, no game development experience and selling a game in 14 months during a pandemic. Read about how Mike Capozzi utilized GameDev.tv to learn about game development and overcome challenges to release and sell Mystic Hammer.
c# Triggering World Animations In Unity Timeline To Tell Stories How do AAA games make their worlds feel alive and interesting, even if all the player is doing is walking down the street? They consider their worlds as living entities,