Getting Started Turning Laser Defender into My First Attempt at a Full Game (Pt. 1) In this post Nick shares his experience of creating his first full game, and the lessons he learnt on the way.
story Building a Dream - Part One Our plan was to legitimize Catch Light Interactive as a legal entity, and then build a working prototype of our game. A demo of our concept to show potential contributors and investors that we were serious about developing a game and bringing it to the market.
story Unexpected Journey to Game Dev: How I Knew Nothing about Coding 1.5 Year Ago to Landing a Publisher’s Deal to Release my First Game on Steam Read how Chris stumbled on his passion in the game dev craft, and went on to publish his first game BACKGROUND In June 2019, I handed in my resignation letter,
colonial sea trader Showing Off Your game At An Event - Student Post I recently had an opportunity to showcase my game Colonial Sea Trader at the IGDA-DC District Arcade [http://www.igdadc.org/districtarcade/]. I learned a lot from that, and want