coding Lets Finish the Inventory System Most RPG's have some sort of inventory system. With modular characters we can add to our existing one to make our inventory more realistic.
RPG Creating an InventoryItem Editor Part 4 It's time to make our first real Action, and finally put that Tooltip Preview in our editor!
RPG Creating an InventoryItem Editor Part 3 This is the third post in my series on creating an InventoryItem Editor in Unity that will edit any child of InventoryItem. If you're not caught up, you can read
RPG Creating an InventoryItem Editor Part 2 In this section, we're going to deal with the issue of how the editor can edit any child without having to know all the details of each child. We're going to do this by taking advantage of an important principle in C# and OOP in general, called Inheritance.
coding Creating an InventoryItem EditorWindow This series of blog posts will be devoted to the creation of an InventoryItem editor, using some of the skills taught in the first section of the RPG: Dialogues and Questing 2 course. It relies on the code taught in the RPG:Inventory Systems course.
blender Blender Basics Challenge #1: Creating a Simple Weapon Sometimes it’s good to start with the basics, and weapons are useful ways to help you learn. Models do not need to be complex or detailed in order to be effective: all you need is a real-world reference to begin.
coding Rotating and Zooming Camera in an RPG using Unity's Cinemachine One of the most requested features students ask for while taking the RPG course is how to implement a rotating camera. While going through the course myself, once we reached
RPG RPG Crafting System This crafting system was created by me, Adir Baron, with knowledge from the RPG Combat and Inventory courses. The system uses most of the already existing functionalities in the RPG
Game Design How To Come Up With New Game Design Ideas For Your Game Want to be a better game designer? Want to create more interesting games? If so, then lets discuss the Single-Attribute-Exploration-And-Expansion Technique… or, worded slightly less crappily, “Edgecraft” (as coined by