Getting Started Turning Laser Defender into My First Attempt at a Full Game (Pt. 1) In this post Nick shares his experience of creating his first full game, and the lessons he learnt on the way.
gameplay Capturing the Art of Gameplay Capturing gameplay effectively can help to highlight the level of detail and love put into these virtual worlds by their creators, whilst broadcasting them to a familiar or entirely new audience.
play testing How developers can use rapid user testing to build games that players love Gaming is a giant industry serving arguably the most opinionated and passionate consumers. Still, many games launch without any kind of consumer testing. But only testing ensures that you’re getting the details right.
unreal Building a Dream - Part Three Someone once told us that being a game developer is 60% business and 40% of actual game development. Turns out those might be conservative numbers.
story Building a Dream - Part Two I decided to take the GameDev.tv course “Learn C++ and Make Video Games.” That course gave me the foundation I needed to transfer most of my experience with Unity into Unreal. Not long after, we had a working chess game for our demo.
story Building a Dream - Part One Our plan was to legitimize Catch Light Interactive as a legal entity, and then build a working prototype of our game. A demo of our concept to show potential contributors and investors that we were serious about developing a game and bringing it to the market.
Unity My game development story: How to fail hard and dust yourself off Late 2015 “Ha! It’s moving! It’s bloody moving!” I shout to nobody in particular. “What’s moving?” my wife asks, popping her head into my study. I stand
story A story about having two kids, a full-time job, no game development experience and selling a game in 14 months during a pandemic. Read about how Mike Capozzi utilized GameDev.tv to learn about game development and overcome challenges to release and sell Mystic Hammer.
blender Blender Basics Challenge #1: Creating a Simple Weapon Sometimes it’s good to start with the basics, and weapons are useful ways to help you learn. Models do not need to be complex or detailed in order to be effective: all you need is a real-world reference to begin.
indie games How I went from knowing nothing about making games to publishing one on Steam, in 18 months. Read Kirt's journey from knowing nothing about making games to publishing his first one on Steam, in just 18 months.
event Game jams: tips for beginners, from a beginner Game jams can be seen as events that are only for people who already have the skills to build a game from scratch. Depending on the theme and the type
battle royale The Road From GameDev.tv Student to Kickstarter and Launching a Full Studio Hi folks, I’m Jordan Heaton, the founder of Skjöld Game Studio (currently working on Battle Siege Royale [https://store.steampowered.com/app/1100880/Battle_Siege_Royale/]) and I wanted