gameplay Capturing the Art of Gameplay Capturing gameplay effectively can help to highlight the level of detail and love put into these virtual worlds by their creators, whilst broadcasting them to a familiar or entirely new audience.
play testing How developers can use rapid user testing to build games that players love Gaming is a giant industry serving arguably the most opinionated and passionate consumers. Still, many games launch without any kind of consumer testing. But only testing ensures that you’re getting the details right.
unreal Building a Dream - Part Three Someone once told us that being a game developer is 60% business and 40% of actual game development. Turns out those might be conservative numbers.
story Building a Dream - Part Two I decided to take the GameDev.tv course “Learn C++ and Make Video Games.” That course gave me the foundation I needed to transfer most of my experience with Unity into Unreal. Not long after, we had a working chess game for our demo.
Unity How To - Basic Inventory in Unity (Part 1) An inventory system can be tricky to achieve, especially if you are a beginner, so, for those of you that keep scratching their heads, here’s a tutorial on how to create not one, but two types of inventories.
story Unexpected Journey to Game Dev: How I Knew Nothing about Coding 1.5 Year Ago to Landing a Publisher’s Deal to Release my First Game on Steam Read how Chris stumbled on his passion in the game dev craft, and went on to publish his first game BACKGROUND In June 2019, I handed in my resignation letter,
story A story about having two kids, a full-time job, no game development experience and selling a game in 14 months during a pandemic. Read about how Mike Capozzi utilized GameDev.tv to learn about game development and overcome challenges to release and sell Mystic Hammer.
coding Creating an InventoryItem EditorWindow This series of blog posts will be devoted to the creation of an InventoryItem editor, using some of the skills taught in the first section of the RPG: Dialogues and Questing 2 course. It relies on the code taught in the RPG:Inventory Systems course.
blender Blender Basics Challenge #1: Creating a Simple Weapon Sometimes it’s good to start with the basics, and weapons are useful ways to help you learn. Models do not need to be complex or detailed in order to be effective: all you need is a real-world reference to begin.
indie games How I went from knowing nothing about making games to publishing one on Steam, in 18 months. Read Kirt's journey from knowing nothing about making games to publishing his first one on Steam, in just 18 months.
coding Rotating and Zooming Camera in an RPG using Unity's Cinemachine One of the most requested features students ask for while taking the RPG course is how to implement a rotating camera. While going through the course myself, once we reached
RPG RPG Crafting System This crafting system was created by me, Adir Baron, with knowledge from the RPG Combat and Inventory courses. The system uses most of the already existing functionalities in the RPG
blender What's Your Procrastination Pattern And Why Do You Do It? Why do we sometimes procrastinate? You know, those times that we avoid getting things done. Why is it that at times we just cant ignore our distractions? The short-term excitement