story A story about having two kids, a full-time job, no game development experience and selling a game in 14 months during a pandemic. Read about how Mike Capozzi utilized GameDev.tv to learn about game development and overcome challenges to release and sell Mystic Hammer.
coding Creating an InventoryItem EditorWindow This series of blog posts will be devoted to the creation of an InventoryItem editor, using some of the skills taught in the first section of the RPG: Dialogues and Questing 2 course. It relies on the code taught in the RPG:Inventory Systems course.
indie games How I went from knowing nothing about making games to publishing one on Steam, in 18 months. Read Kirt's journey from knowing nothing about making games to publishing his first one on Steam, in just 18 months.
battle royale The Road From GameDev.tv Student to Kickstarter and Launching a Full Studio Hi folks, I’m Jordan Heaton, the founder of Skjöld Game Studio (currently working on Battle Siege Royale) and I wanted to share my journey from a first-time programmer
c# Triggering World Animations In Unity Timeline To Tell Stories How do AAA games make their worlds feel alive and interesting, even if all the player is doing is walking down the street? They consider their worlds as living entities,
algorithms Why A-Star Pathfinding Sucks Looking to get a game character from A to B? Want it to work-out its own route around obstacles? This is called pathfinding, and everyone keep harping on about A*