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The Road From GameDev.tv Student to Kickstarter and Launching a Full Studio

The Road From GameDev.tv Student to Kickstarter and Launching a Full Studio

Hi folks, I’m Jordan Heaton, the founder of Skjöld Game Studio (currently working on Battle Siege Royale) and I wanted to share my journey from a first-time programmer just learning on GameDev.tv to launching a full-blown Kickstarter campaign (GOING ON NOW)! The journey has been incredible, and I’ve made a lot of friends and colleagues along the way. So many people have been instrumental in getting me to where I’m at and I want to offer what I have learned about venturing into the indie game industry with the intentions of making games for a living. I still have so much to learn but being a business owner already helped me apply a lot of what I know to build a budding and eventually blossoming studio. One piece of advice that has stuck with me is “If you do the hard things first the rest will be easy.” It’s something Ben says a lot in the course, and I find it to be true in nearly every facet of life. I have a background in level design and 3D modelling, but rather than start with a bunch of beautiful visuals and build the programming around that, I decided to take […]

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10 Ways For Quicker Animation Renders

10 Ways For Quicker Animation Renders

Waiting for Blender to render something can be a real pain and if you are doing an animation the time is only compounded! There are a number of things you can do to speed up rendering animations and we’ll go through them all in this article, they’ll apply equally to singles frame renders too. The benefits of some of the optimisations can be reduced a lot for simple scenes, I mean what’s a 2 second saving…  But wait at 30 frames per second, that’s a minute of rendering time saved for every second of final output! Savings can compound significantly when animating Save Before You Render Good advice in general! Rendering is one of the main causes of crashing in Blender, and rendering an animation only compounds that issue. Save you work before you hit the render button! Nothing worse than having to reconfigure your rendering because you forgot to save. Render Often Test your work often to make sure what you think is happening is what really is happening when it comes to your rendering. Contrary to the time saving advice below, do render at final resolutionand settings occasionally too, I have had horrible artifacts appear that were masked […]

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