Game Design

How To Come Up With New Game Design Ideas For Your Game

How To Come Up With New Game Design Ideas For Your Game

Want to be a better game designer? Want to create more interesting games? If so, then lets discuss the Single-Attribute-Exploration-And-Expansion Technique… or, worded slightly less crappily, “Edgecraft” (as coined by marketing guru Seth Godin). What is Edgecraft? Edgecraft is the process identifying one attribute or quality of a thing (eg. your game) and exaggerating that quality until it is something new / fresh / amazing / WTF-ish. The idea is to push beyond “sensible” and find something that really stands out. Let’s apply that to your game. First, lets consider Exhibit A, a screenshot from the Unity RPG Course that Ben Tristem and I have been working on.   The game has the core building blocks of most RPGs – a Player Character that you control, enemies, combat, User Interface, hit points, storyline, and so on. The magic of using Edgecraft is to take each aspect, one at a time, and ask yourself, “how could I make this different, or unusual, or crazy?”. You can do this systematically by picking one aspect, then brainstorming on that topic. For example, consider Exhibit B… Arrow #1 is pointing at the player. Let’s dig into the player a bit. Step 1 – Brainstorming attributes […]

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