unreal Building a Dream - Part Three Someone once told us that being a game developer is 60% business and 40% of actual game development. Turns out those might be conservative numbers.
story Building a Dream - Part Two I decided to take the GameDev.tv course “Learn C++ and Make Video Games.” That course gave me the foundation I needed to transfer most of my experience with Unity into Unreal. Not long after, we had a working chess game for our demo.
story Building a Dream - Part One Our plan was to legitimize Catch Light Interactive as a legal entity, and then build a working prototype of our game. A demo of our concept to show potential contributors and investors that we were serious about developing a game and bringing it to the market.