Articles by: Michael Bridges

10 Ways For Quicker Animation Renders

10 Ways For Quicker Animation Renders

Waiting for Blender to render something can be a real pain and if you are doing an animation the time is only compounded! There are a number of things you can do to speed up rendering animations and we’ll go through them all in this article, they’ll apply equally to singles frame renders too. The benefits of some of the optimisations can be reduced a lot for simple scenes, I mean what’s a 2 second saving…  But wait at 30 frames per second, that’s a minute of rendering time saved for every second of final output! Savings can compound significantly when animating Save Before You Render Good advice in general! Rendering is one of the main causes of crashing in Blender, and rendering an animation only compounds that issue. Save you work before you hit the render button! Nothing worse than having to reconfigure your rendering because you forgot to save. Render Often Test your work often to make sure what you think is happening is what really is happening when it comes to your rendering. Contrary to the time saving advice below, do render at final resolutionand settings occasionally too, I have had horrible artifacts appear that were masked […]

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Installing Multiple Versions Of Blender On Windows

Installing Multiple Versions Of Blender On Windows

Installing Multiple Versions Of Blender On Windows A new version of Blender has come out, so should you install it and get all the new shiny features and bug fixes? Not so fast! There’s a better way of doing this, so read this article and save yourself a potential nightmare. I let everything else update, why not Blender? Have you noticed that Blender doesn’t automatically update, there’s a reason for that. Have you installed Blender through Steam or Ninite? I would recommend you do not. So what are the potential downsides of installing the latest version or having it auto update through software like Steam or Ninite? Well without taking control of this process they can vary from irritating to completely devastating. They can include: Losing your custom Blender profile Losing installed add-ons and their configurations. Project not working as they did before. Projects being completely broken! That is why Blender doesn’t automatically update by itself. So is there a solution? Yes, you can manage your Blender Installs so you can have multiple versions of it running on a single computer. . There are 2 ways to achieve this goal. Manage the install process itself. Run Blender in a portable […]

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Rigging Quickly In Blender

Rigging Quickly In Blender

Rigging Quickly and Precisely With Naming And The Armature Modifier Getting your naming right can save you a lot of stress and time, and rigging is no different. In this quick tip article, we’ll take a look at how you can be really lazy and use a technique called automatic weighting. This is usually not ideal (as it lacks control for anything but the simplest models), so we’ll take a closer look at how we can use the armature modifier to our advantage. Automatic Weight OK, so I say it is lazy but it might actually save you a load of time and be good enough during prototyping – just don’t expect it to work well with more complex models! You will require two things: A model and an armature. Save your work so you can start over if this doesn’t work out Make sure you are in Object mode Select all the mesh objects you want controlled by you armature Select the armature last, making it the active object. -notice how all the mesh has a darker orange outline, whilst the armature has a lighter orange. That indicates it is the active mesh object. Either use the Object menu, […]

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Unity Wont Start “Sorry, this link is no longer valid”

Unity Wont Start “Sorry, this link is no longer valid”

How frustrating Unity isn’t starting and telling you “Sorry, this link is no longer valid”? Not a helpful error either! This confused me the other day as Unity had been working flawlessly previously.  To make matters worse restarting the computer appeared to fix it, but just once and then it started again. So what is going on here? Well I had just installed Unity 2018 beta, and thought, oh well is must be a beta issue, but then Unity 2017 started doing it as well. The only thing that had changed as far as I was aware is that I wasn’t at home, and link no longer valid didn’t make much sense yet alluded to a issue with the internet. A quick peek at my firewall settings revealed that the Unity program is blocked when on a public network But I’m not on a public network, ah Windows! So to sort this out we are going to have to change the network type. There is more than one way to do this, but here’s how I went about it. Click on the start button and click the settings button   Next Select Network and Internet After that you’ll need to select […]

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