Articles by: Lucy Becker

Game Development Journey: from Unity Course Student to Releasing Alien Tap Attack

Game Development Journey: from Unity Course Student to Releasing Alien Tap Attack

A definite highlight for us is when you folks share your creations with us! In this post Unity student and Co-Founder of Ghost Street Games, Dante Campana, walks us through his game development journey. What’s your background? I began dipping my toes into game development at roughly the age of […]

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Unity Course Student Publishes ‘Jungle Jumpers’ on Google Play

Unity Course Student Publishes ‘Jungle Jumpers’ on Google Play

Working on community support, a question that comes up a lot is ‘can I create a game after taking your course?’.  The short answer is YES, yes you can! We regularly hear from students who have gone to release commercial games after taking our courses. We love it when you share […]

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Introduction to the Extrude Tool: One of Blender’s Coolest Tools!

Introduction to the Extrude Tool: One of Blender’s Coolest Tools!

In the Complete Blender Creator Course video, Extruding in Blender, our instructor Michael Bridges teaches us how to use the Extrude Tool! This is an awesome tool, and you can use it to extrude faces, edges, and vertices. When you extrude you make new geometry, which you can move around, […]

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Loading Resources by Name in Runtime in Unity Resources Folder.

Loading Resources by Name in Runtime in Unity Resources Folder.

By default, Unity will strip all files that aren’t required to make a build smaller. But what happens if you want to load resources by name in runtime? Enter the Resources Folder. My first use of this folder was in creating icons to show the wind in my upcoming ship […]

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Helping You Understand Licensing Requirements for Unreal 4, Visual Studio 2015 Community, and Xcode for C++ Development

In our latest Udemy course ‘Introducing C++ for Unreal Engine 4 Game Development’ we’re teaching people of all abilities how to create and modify video games using Unreal Engine 4. Alongside Unreal 4, students will also be required to run Visual Studio 2016 Community (for PC) and Xcode for C++ […]

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C/C++ and Unreal Engine FAQ’s from our Kickstarter Campaign

C/C++ and Unreal Engine FAQ’s from our Kickstarter Campaign

Our successful Kickstarter campaign funded the creation of a C++ and Unreal Engine 4 (UE4) online video course. This is a Q&A based on the C++ questions asked during the campaign. What version of the Unreal Engine are you going to use? We are starting the course with version 4.10 and we’ll keep […]

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How to Call C++ Functions from Blueprint in Unreal

How to Call C++ Functions from Blueprint in Unreal

Blueprint is a wonderful tool, letting you visually assemble code. However there is a point at which its beauty turns into spaghetti, and you’re better-off coding the behaviour in the more powerful and more flexible C++ environment. Here I briefly show how you can call a C++ function from a Blueprint […]

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How to Add a Background Image to the UI Canvas of Your Unity Game

How to Add a Background Image to the UI Canvas of Your Unity Game

In my last article, I promised that I would cover inserting a background image. Start your game engines! Let’s go! In the Complete Unity Developer course lecture “Adding 2D User Interface Text”, our instructor, Ben Tristem, shows us how to add a background image to the UI (User Interface). Let’s […]

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Resources for Learning Unity and Game Design

Learning how to learn something as complex as the Game Engine Unity can be quite overwhelming. I personally wanted to learn Unity for a year before I actually was able to. I’m still continuing to learn about it to this day. The following is a list of courses, videos, and […]

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Contributing to an Open Sourced Game

Contributing to an Open Sourced Game

One way to learn game development, especially on a large scale, is to contribute to an open sourced project. Recently I’ve been contributing to the Project Porcupine, a project to build a base building game set in space, similar to Rimworld or Dwarf Fortress. So far it’s still in the […]

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