How to Call C++ Functions from Blueprint in Unreal

How to Call C++ Functions from Blueprint in Unreal

Blueprint is a wonderful tool, letting you visually assemble code. However there is a point at which its beauty turns into spaghetti, and you’re better-off coding the behaviour in the more powerful and more flexible C++ environment. Here I briefly show how you can call a C++ function from a Blueprint […]

Read More

How to Add a Background Image to the UI Canvas of Your Unity Game

How to Add a Background Image to the UI Canvas of Your Unity Game

In my last article, I promised that I would cover inserting a background image. Start your game engines! Let’s go! In the Complete Unity Developer course lecture “Adding 2D User Interface Text”, our instructor, Ben Tristem, shows us how to add a background image to the UI (User Interface). Let’s […]

Read More

Resources for Learning Unity and Game Design

Learning how to learn something as complex as the Game Engine Unity can be quite overwhelming. I personally wanted to learn Unity for a year before I actually was able to. I’m still continuing to learn about it to this day. The following is a list of courses, videos, and […]

Read More

Contributing to an Open Sourced Game

Contributing to an Open Sourced Game

One way to learn game development, especially on a large scale, is to contribute to an open sourced project. Recently I’ve been contributing to the Project Porcupine, a project to build a base building game set in space, similar to Rimworld or Dwarf Fortress. So far it’s still in the […]

Read More

How To Make Rotational Arrays In Blender

How To Make Rotational Arrays In Blender

Over on the course we have many students asking great questions.  Often the topic they’re talking about is covered in the course but not specific enough for their task. Alec wanted to know how to do a rotational array… so here we go! First of all we’ll open up Blender […]

Read More

How to Slice Objects into Parts Using Face Loop Cut in Blender

How to Slice Objects into Parts Using Face Loop Cut in Blender

As vicious as it sounds, there’s going to be a time when you need to slice up a model into smaller parts. Maybe you’re going to want to create a face to extrude, maybe you decide that you want lines about which to separate the object into two. Maybe you […]

Read More

Do People Still Use The Ancient Assembly!?

This post is a response to a comment posted on the Facebook group made for the C++ and Unreal Engine 4 course at http://ww.facebook.com/groups/unrealcourse/ on the news I shared about the C programming language being the most important language according to the IEEE. The comment was “Assembly is the closest to machine code and is […]

Read More

How to Install Blender 3D Animation Software

How to Install Blender 3D Animation Software

You say, “Blender! I already have one of those in the kitchen!” We’re not talking about that kind of Blender! We are talking about the cool 3D Animation program, Blender! In the Complete Blender Creator course lecture “How to Install Blender”, our instructor, Michael Bridges, teaches us how to install […]

Read More

Unity Course Student Converts Pen & Paper Role-Playing Game into a AAA Video Game

Unity Course Student Converts Pen & Paper Role-Playing Game into a AAA Video Game

It’s truly awe-inspiring, and humbling, for us to hear, see and read what our students get up to while taking our course. Here’s the story of James “Cheshire” Clayton’s dream of turning his paper and pen role-playing game into a AAA video game. We can’t wait to play it! My name is […]

Read More