SheepIT - free render farm for Blender SheepIT is a free Blender render farm that I've wanted to test for quite some time. Now that I've used it, I want to share my experience with you. The
Devology Livecast Indie Ingenuity Find out about Indie Ingenuity and Innovation with Rick and Tim's deep dive.
Devology Livecast Game Design Deep Dive: Risk of Rain 2 Rick and Tim are joined by Grant Abbitt, our Blender instructor and popular YouTuber to discuss all things game art and design.
Devology Livecast Game Design Deep Dive: Trains Rick and Tim take a deep dive and chat about trains... yes really. Find inspiration for your games from the real world and learn how to handle post launch feedback and finding time to complete courses.
Devology Livecast Game Design Deep Dive: Sandbox Games Rick and Tim take a deep dive into sandbox games and discuss how to keep players active and what mistakes to avoid.
Devology Livecast Game Design Deep Dive: Visual Join Rick as he explores visual game design and goes over topics that will improve your skills.
Devology Livecast Game Design Deep Dive Find out how to make games interesting with Rick and Tim's deep dive into game design.
Devology Livecast How To Get Better at Coding with Code Monkey Rick and Tim are joined by Code Monkey, an indie game dev and popular YouTuber to talk about how to get better at coding.
Devology Livecast What Makes A Good Strategy Game? Join Tim and find out what 3 key elements make a good strategy game.
Devology Livecast What Makes A Game Remarkable? Find out how to make your game remarkable with Rick and Tim's Devology Livecast.
Devology Livecast Playing Games From The 2022 GDTV Game Jam! Rick and Tim play 20 randomly selected games from our recent game jam. We love and thank every one of you who took part.
Devology Livecast Keeping Motivation Up During a Game Jam Join Rick and Tim as they discuss how to get keep motivated when working on projects or a game jam and how to deal with feedback and fear of failure.
Devology Livecast How You Can Use Game Engines For More Than Games Rick and Yasmin chat about how you can use game engines for more than just games!
Devology Livecast Top Tips For Joining Game Jams Feat. Vimlark! Rick and Tim are joined by Vimlark, an indie game dev, YouTuber and Game Jam expert to talk all things Game Jam and about our upcoming Game Jam!
Devology Livecast How To ACTUALLY Get Started in Game Dev Join Rick and Tim as they discuss how to get started in game dev, how to learn and what they wish they knew when first learning game dev.
Devology Livecast How To Get Your Game Published (With Guest Tim from Hooded Horse) Rick and Tim are joined by Tim from Hooded Horse, an indie game publishing studio as they discuss the best tips to get your game published.
Devology Livecast The Pros and Cons of Larger Projects Rick and Tim are joined by our Head of Community, Lucy Becker as they discuss the pros and cons of larger projects.
Devology Livecast Productivity Tips And Tricks For Longer Projects Join Rick and Tim as they discuss plenty of tips and tricks for longer projects and how to keep distractions to a minimum.
Devology Livecast Unreal Engine 5 Launch With Stephen Ulibarri Find out what is new with Unreal Engine 5 with Stephen Ulibarri as Rick and Tim join him to talk about if it is safe to move UE4 projects to UE5 and much more.
Devology Livecast Making an Epic SciFi Game with Todd D’Arcy, Developer of Falling Frontier Learn what it takes for your game to gain traction with Todd D'Arcy as he is joined by Rick and Tim to talk about his experience and how he has been developing his game Falling Frontiers.
Devology Livecast From Learning Unity To Working For Unity With Antonia Forster Looking for inspiration? You'll love this then! Antonia Forster joins Rick and Tim to talk us through her experiences from working at zoos, becoming a GameDev.tv student and getting a job at Unity.
Devology Livecast Ethics and Addiction in Games Don't let video games take over your life and as a developer make sure you follow gaming ethics. Join Rick and Tim as they discuss how to maintain a perfect balance.
Devology Livecast Launching A Steam Game With Stefan Persson (Imphenzia) Looking to publish your game on Steam but have a few question? Stefan Persson (Imphenzia) joins Rick and Tim to talk us through his experience and how he prepares to publish his & Christian's Steam game, Line Wars.
unreal Procedural Generation Of Mazes In Unreal Engine, Part II In the previous part, we've learned how to create a memory representation of a maze. Today, we finish our implementation, and we'll finally see our maze rendered.
unreal Procedural Generation Of Mazes In Unreal Engine, Part I In the first part of the two-parts series about maze generation, I'd like to show you a relatively easy way of creating a memory representation of a maze, which we're going to use in part II for building an actual maze from a few modular pieces.