Unreal

Epic Review For Our Unreal Course

Epic Review For Our Unreal Course

As much as we love gaming and coding (and the sound of our own voices), we also LOVE hearing from you folks. It never ceases to amaze us, the various backgrounds and journeys that have led you to taking our courses. Here we share a steller review from Anders Holmquist, […]

Read More

Ludum Dare- Making a Game in 48 Hours

Ludum Dare- Making a Game in 48 Hours

One of the interesting ideas in trying out a new game concept is known as a game jam. These have a fixed period of time, from a day to a month, to make a game. These games are usually pretty primitive, but try out some new concept. I recently entered […]

Read More

Helping You Understand Licensing Requirements for Unreal 4, Visual Studio 2015 Community, and Xcode for C++ Development

In our latest Udemy course ‘Introducing C++ for Unreal Engine 4 Game Development’ we’re teaching people of all abilities how to create and modify video games using Unreal Engine 4. Alongside Unreal 4, students will also be required to run Visual Studio 2016 Community (for PC) and Xcode for C++ […]

Read More

C/C++ and Unreal Engine FAQ’s from our Kickstarter Campaign

C/C++ and Unreal Engine FAQ’s from our Kickstarter Campaign

Our successful Kickstarter campaign funded the creation of a C++ and Unreal Engine 4 (UE4) online video course. This is a Q&A based on the C++ questions asked during the campaign. What version of the Unreal Engine are you going to use? We are starting the course with version 4.10 and we’ll keep […]

Read More

How to Call C++ Functions from Blueprint in Unreal

How to Call C++ Functions from Blueprint in Unreal

Blueprint is a wonderful tool, letting you visually assemble code. However there is a point at which its beauty turns into spaghetti, and you’re better-off coding the behaviour in the more powerful and more flexible C++ environment. Here I briefly show how you can call a C++ function from a Blueprint […]

Read More

Do People Still Use The Ancient Assembly!?

This post is a response to a comment posted on the Facebook group made for the C++ and Unreal Engine 4 course at http://ww.facebook.com/groups/unrealcourse/ on the news I shared about the C programming language being the most important language according to the IEEE. The comment was “Assembly is the closest to machine code and is […]

Read More